Technical Information
Table of Contents
General
- Calendar
- Crime and Punishment
- Currency
- Drugs
- Glossary of Terms
- Metamor City Statistics (Including Population breakdown)
- Character Naming Conventions
- Politics
- Skyball
- Social Status
Communications
Moral and Metaphysical
- Duality in Metamor Theology
- Good and Evil
- Life and Death
- Burial practices in Metamor City
- Numen
- Soul
Non-Magical Technology
Transportation
The Curse
Magic
Artifacts
Non-Magic Special Abilities
Note: These are abilities that have magic-like qualities or can copy arcane magical effects, but have been proven to come from another source, or the origin of the ability is not fully understood but is known to not be based on arcane magic.
- Light Abilities: Once called divine magic by the Lothanasi, the source of these abilities are not fully known (and the Lightbringers won't discuss it with anyone else).
- Martial Arts: The martial arts have always gone beyond fighting skills once a person gets to a certain level of training. The practitioner learns to use their own life-force (or chi) in their art, and skilled individuals can attain incredible feats.1
- Bladesong (Megilir in Elven)
- Psi Collective Style
- Sondeckis: An ancient mage-guild originating from the Southlands, who's abilities appears to be a mix of martial arts with an observable arcane element. One must be born with a connection to the Sondeck to become one.
- Vadkalan
- Psionics
- The Power of Prayer
page revision: 50, last edited: 18 Dec 2021 16:57