The first thing that struck Michael about the Street was how dark it was. With five-hundred meter skyscrapers hemming it in on all sides and four layers of roads overhead, even in early afternoon the ground level was wrapped in twilight and shadow. Street lamps helped illuminate the gloom, but they were sparse on most blocks and not always working. Dirt, grime and garbage were familiar decorative elements that were repeated often, accompanied by the smoke from the factories and exhaust from the big transport trucks that clogged the streets. Here and there trees grew up from little round holes in the sidewalk, but most of them were small because of the dim light. Teenage kids played ball in the alleys, and weary-looking mothers dusted the porches and tended the little gardens in front of countless narrow townhouses and apartments, each of which was part of the base of a building that might rise hundreds of stories into the sky. Here and there homeless people sat on the sidewalk, dressed in rags and old overcoats, accompanied by shopping carts piled high with garbage bags stuffed with their belongings.
— Welcome to the City
Background
As the buildings got higher and higher in Metamor City and it got harder and harder to see anything but urban jungle out your window, those who could afford to naturally migrated to the upper levels just to get a decent view. The commercial districts followed the residences, and what was left on The Street was exactly what you'd expect: heavy industry, warehouses galore, and all of the less fortunate folks who couldn't afford to "move up in the world". To say that the Street took a downhill turn would be an understatement.
These days, the Street is the rough part of town, home to gang-bangers, swoopies, homeless folks and the lower-class. While it's still better than some cities in the Southlands, it's no place you'd want to take your girlfriend — unless she's loaded up with spells and/or weaponry. People from higher up in the City don't come down here unless they work in the factories, move shipments to or from the warehouses, or are looking for trouble or illicit goods and services. There are good people who live down here — quite a lot of them, actually — but they live their lives in the shadows of crime and industry, and most of them escape the Street as soon as they can.
Most people who live here fall under the social status Rank 1, living below the poverty line or obtains their income from the gray-market economy of the Fringe Sector.
Racial Makeup
Most lower-income humans tend to stay away from the City, which can be very dangerous for those without a bit of supernatural talent to help them survive. This means that the Street is populated with a high percentage of Breed, Fiends, Lutins, Plane-touched (and most of those are of daedra-descent), and Vampires. Most humans tend to be mages, with most of those being sorcerers (both legally and illegally unleashed), or psionics. A large percentage of the humans (and Breed) are also Cursed.
In addition to normal urban fauna, hunters inhabit the Street and its sub-levels.
Places of Note
- St. Theresa's School and Halfway House — Formerly the central Ecclesiast chapel for the diocese of Metamor City, this home for "wayward girls" attempts to provide a safe haven for those who have nowhere else to go. Artax has implied that the church was originally built to imprison or hold back some dark entity that was tied to this location, though the exact nature of this malign presence is unknown.
- Serenity Arms- the home of Kate Kitaen and Isri Fallon - Note, it starts on the Street level then crosses up into the Dusk.
Source
Original MK2K Bible- Geography, Humans





