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		<title>Daylight vampires</title>
		<link>http://mk2k.wikidot.com/forum/t-131647/daylight-vampires</link>
		<description>Posts in the discussion thread &quot;Daylight vampires&quot; - The possible existence a vampire able to tolerate the sunlight and his or her value as a tool to Malcolm Ard&#039;Valos</description>
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				<guid>http://mk2k.wikidot.com/forum/t-131647#post-537566</guid>
				<title>Re: Daylight vampires</title>
				<link>http://mk2k.wikidot.com/forum/t-131647/daylight-vampires#post-537566</link>
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				<pubDate>Sat, 18 Jul 2009 07:15:37 +0000</pubDate>
				<wikidot:authorName>RavenB</wikidot:authorName>				<wikidot:authorUserId>4944</wikidot:authorUserId>				<content:encoded>
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						 <p>Vampires can't handle direct sunlight, period. They'd have to be wearing a Meer-suit or a lead-lined set of power armor to withstand it. Otherwise, they burn up pretty fast &#8212; and the younger and weaker-blooded they are, the faster it happens.</p> <p>It actually isn't anything as mundane as UV that causes the vampires damage in direct sun; the effect is a spiritual and magical one. The sun is the ultimate source of life on the earth, and as such sunlight is tightly bound up with life-aspected mana. Since vampires are animated by death-aspected mana, sunlight disrupts their delicate magical metabolism. Sunlight is also a purifying force tied to fire-aspected mana, which is a further anathema to the vampires wholly unnatural physiology. Direct sunlight is, therefore, a double-whammy, setting them on fire while neutralizing the undead regenerative powers that might counteract the damage.</p> <p>Ryx is right about cars, though &#8212; glass is opaque to most wavelengths of light, so the sunlight that does filter through is greatly reduced in strength. It'll still hurt like hell if direct sunlight is falling on them through untinted glass, but it won't kill them.</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-131647#post-537430</guid>
				<title>Re: Daylight vampires</title>
				<link>http://mk2k.wikidot.com/forum/t-131647/daylight-vampires#post-537430</link>
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				<pubDate>Sat, 18 Jul 2009 01:25:07 +0000</pubDate>
				<wikidot:authorName>Ryx</wikidot:authorName>				<wikidot:authorUserId>5271</wikidot:authorUserId>				<content:encoded>
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						 <p>Years and years ago Raven and I discussed just this very matter and as Raven's following replies illustrate not much has changed&#8230; Vamps <strong><em>do not</em></strong> like daylight. They won't instantly combust in a flash of ash at the merest touch of sunlight but I imagine that to the vamp it <em>feels</em> like they might.</p> <p>They can operate in areas where the particular aspects of sunlight that harm them are filtered out. Obviously getting away from the harmful deep infrared is relatively simple by going lower into the city or deeper into buildings that absorb low frequencies. High-range UV is more difficult to evade as it is as effective when 'reflected' (off of buildings, windows, ect) as it is upon direct exposure so merely moving deeper into the city's bowels still leaves them exposed&#8230; even retreating into buildings is not wholly effective as diffuse light still penetrates quite deeply into an average commercial building with lots of windows.</p> <p>Strangely enough, automobiles are quite vampire friendly&#8230; the glass is both IR and UV filtering (the heavily tinted deep black windows). Not that a vamp will have all of its strength and powers, still (there's more to the Sun than just light that affects them), but it's not nearly so uncomfortable.</p> <p>Now&#8230; sunscreen?? Nooooooo&#8230;. It just will not provide enough protection for a vamp to want to bother applying it. It might make being in direct sunlight a <em>little</em> less uncomfortable, but not by much. Heavy leather clothing and bulky motorcycle helmets would be about as comfortable on a hot day&#8230;</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-131647#post-404806</guid>
				<title>Re: Daylight vampires</title>
				<link>http://mk2k.wikidot.com/forum/t-131647/daylight-vampires#post-404806</link>
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				<pubDate>Thu, 05 Mar 2009 05:49:14 +0000</pubDate>
				<wikidot:authorName>RavenB</wikidot:authorName>				<wikidot:authorUserId>4944</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>Can vampires walk the streets on some of the lower layers that don't see as much sunlight?</p> </blockquote> <p>They can, but even indirect sunlight makes them exhausted and weak, so they don't usually chance it. There are substantial parts of the Street-level that are completely indoors, though, and those areas they will prowl with impunity.</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-131647#post-396755</guid>
				<title>Re: Daylight vampires</title>
				<link>http://mk2k.wikidot.com/forum/t-131647/daylight-vampires#post-396755</link>
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				<pubDate>Wed, 25 Feb 2009 19:46:58 +0000</pubDate>
				<wikidot:authorName>TristanPEJ</wikidot:authorName>				<wikidot:authorUserId>213973</wikidot:authorUserId>				<content:encoded>
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						 <p>so it's related to the sun not time. Can vampires walk the streets on some of the lower layers that don't see as much sunlight?</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-131647#post-391819</guid>
				<title>Re: Daylight vampires</title>
				<link>http://mk2k.wikidot.com/forum/t-131647/daylight-vampires#post-391819</link>
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				<pubDate>Sat, 21 Feb 2009 05:43:17 +0000</pubDate>
				<wikidot:authorName>Tavon</wikidot:authorName>				<wikidot:authorUserId>54289</wikidot:authorUserId>				<content:encoded>
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						 <p>Would this work?</p> <p>Parmur aka pseudo vamp- Creatures of the night, these intelligent lesser daedra hunt predominately man and sometimes elf. They are unable to consume flesh that has blood still flowing through it. The blood combined with the flesh causes an allergic reaction in them that can be fatal if too much is ingested. They drain the blood out of their victims first in a manner similar to a vampire's feeding. A key difference in an attack are the four puncture markings and the general savagery of the wound, if the creature has not already consumed the flesh, the true source of creatures' sustenance. If only blood is drained, it is usually a clear sign of a Parmur so addicted to narcotic affects of the blood that they forgo the rest of their feeding. Such individuals usually lose mental stability, succumb to narcosis on a regular basis, and eventually starve to death. The euphoric sensations from the blood serve as an instinctual safeguard to prevent anaphylaxis.</p> <p>Parmur are generally completely bald and so pale that a vampire would look rosy flush next to one. Their skin has absolutely no protection from sunlight and thus they blister and burn very rapidly in direct sunlight. Their capability of regenerating tissue probably came as an adaptation to those that hunted in the dawn or dusk hours allowing them some maneuverablility in direct sunlight. They have four distinct fangs two upper and two lower that are non retractable. They are usually solitary hunters relying on others only when absolutely needed. Parmur exhibit extreme strength and bursts of high speed which allows them to overcome and overpower their prey rather than rely on ambush tactics or domineering.</p> <p>Parmur seem to be a mockery of the vampire species. They first appeared after vampires were well established but no single Daedra Lord has ever owned up to their creation. It is suspected that Baal was their progenitor, but even he never admitted they were his. Some Parmur have been able to avoid Lightbringer retribution by consuming raw pig flesh, however this act normally leaves them hungering for something more. Those able to curb their hunger can usually be found within the ranks of their &quot;cousins&quot; in the Syndicate. These are usually very few and far between, yet these few have become invaluable tools of the Syndicate. Their ability to function in the sunt has found them predominantly used as daylight shock troopers able to strike fear into those too ignorant to realize the impossibility of a sunlight vampire. Parmur have also been extremely effective at physically coercing information from targets to be brought back in alive. They have a bad habit of channeling their pain and anger from the daylight exposure to their targets.</p> <p>Would sending something like this after the runner as a means to find the identity of the employer be warranted if the runner inadvertently killed a lot of people from the sabotage and the runner is known for keeping her mouth shut about her employment? In example the employer knows of a weakness in the containment fields of some pretty nasty stuff. They know that the power systems for these fields are linked to the security systems of another project. They hire this runner because of her record to ensure she gets in and actually pulls of the theft and sabotage. She remotely steals the info and sabotages many of the systems. By powering down the security systems she inadvertently shuts the power of the containment fields. Because of her ability and speed, the runner is in and out of there before the alarms notifying of imminent containment field collapse even trigger; if they even trigger at all.</p> <p>Thank you,</p> <p>Justin the NetDragon</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-131647#post-390508</guid>
				<title>Re: Daylight vampires</title>
				<link>http://mk2k.wikidot.com/forum/t-131647/daylight-vampires#post-390508</link>
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				<pubDate>Thu, 19 Feb 2009 23:03:55 +0000</pubDate>
				<wikidot:authorName>RavenB</wikidot:authorName>				<wikidot:authorUserId>4944</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>What type of fiend despises daylight, would be able to rend the leg off an individual fairly easily, would be quite irate considering he's basically forced into daylight operations and would take out his frustrations and general malice upon his targets, especially if he's trying to retrieve information? The fiend would also require the ability to eventually regenerate from massive bodily damage.</p> </blockquote> <p>There are a lot of different kinds of daedra that could fit that definition. Feel free to invent a kind we haven't seen yet. If he hates the light, he could be one of Ba'al's descendants, since darkness and shadow magic are key aspects of his portfolio.</p> <blockquote> <p>What if it wasn't just information taken, but widespread damage done to the infrastructure of an operation thus shutting it down, a sort of take the loot and burn everything else scenario. The contract was lucrative enough that the runner was willing to completely ruin their reputation as a runner to get the reward.</p> </blockquote> <p>Sabotage and theft are considered acceptable parts of the runner's job description, so a runner who does these things as part of a job would not be targeted for revenge by Malcolm and the Syndicate. <em>Killing,</em> however, is another story. If the runner in question killed any of Malcolm's people, then he's broken the runner's code and is now fair game.</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-131647#post-390153</guid>
				<title>Re: Daylight vampires</title>
				<link>http://mk2k.wikidot.com/forum/t-131647/daylight-vampires#post-390153</link>
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				<pubDate>Thu, 19 Feb 2009 17:54:32 +0000</pubDate>
				<wikidot:authorName>Tavon</wikidot:authorName>				<wikidot:authorUserId>54289</wikidot:authorUserId>				<content:encoded>
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						 <p>What type of fiend despises daylight, would be able to rend the leg off an individual fairly easily, would be quite irate considering he's basically forced into daylight operations and would take out his frustrations and general malice upon his targets, especially if he's trying to retrieve information? The fiend would also require the ability to eventually regenerate from massive bodily damage.</p> <p>What if it wasn't just information taken, but widespread damage done to the infrastructure of an operation thus shutting it down, a sort of take the loot and burn everything else scenario. The contract was lucrative enough that the runner was willing to completely ruin their reputation as a runner to get the reward.</p> <p>Justin, the NetDragon</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-131647#post-389488</guid>
				<title>Re: Daylight vampires</title>
				<link>http://mk2k.wikidot.com/forum/t-131647/daylight-vampires#post-389488</link>
				<description></description>
				<pubDate>Thu, 19 Feb 2009 02:24:17 +0000</pubDate>
				<wikidot:authorName>RavenB</wikidot:authorName>				<wikidot:authorUserId>4944</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi Tavon,</p> <p>The mythology of Metamor City doesn't allow for daywalking vampires. The sunlight weakness is an inherent flaw in how they are built. (Vamps can walk around when it's overcast, but they're greatly weakened and don't have access to their superhuman powers, so they don't usually risk it.) For emergency daylight operations, remember that the Syndicate has a large number of non-vamps on its payroll. Perhaps the Syndicate sends a half-fiend soldier to do the dirty work &#8212; one with his own taste for human blood.</p> <p>However, remember Malcolm's attitude toward runners: he considers them hired help, and he doesn't put out contracts on the help. On the other hand, he could certainly send someone to capture the runner and bring her back to him &#8212; and perhaps her employers would rather kill her than risk the item falling back into the Syndicate's hands&#8230;</p> <p>Cheers,</p> <p>Chris</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-131647#post-389415</guid>
				<title>Daylight vampires</title>
				<link>http://mk2k.wikidot.com/forum/t-131647/daylight-vampires#post-389415</link>
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				<pubDate>Thu, 19 Feb 2009 00:40:24 +0000</pubDate>
				<wikidot:authorName>Tavon</wikidot:authorName>				<wikidot:authorUserId>54289</wikidot:authorUserId>				<content:encoded>
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						 <p>Overall, the general understanding in your universe seems to be that vampires become walking tiki torches in direct sunlight. I was wondering if the mechanics behind vampires would allow an aberration. I know sunblock wouldn't cut it, they'd still end up rather well done. If such an individual could exist he would be invaluable to Malcolm Ard'Valos as a shock trooper, able to catch targets during the daylight where he or she would drop their guard feeling relatively safe from direct vampire reprisal.</p> <p>In the story I'm contemplating the main character is an extremely good hacker/ sometime Runner. She steals something from the Vampire Syndicate as a means to finally get out of the streets, the money she was offered for the contract would do this and then some. Where the &quot;daylight&quot; vamp would fit in would be as an immediate reprisal to something so important that it couldn't wait even 12 hours before it had to be retrieved. The main character stole it in the daylight figuring she could get a head start on any serious Syndicate retaliation.</p> 
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