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		<title>Tech Talk (new threads)</title>
		<link>http://mk2k.wikidot.com/forum/c-2663/tech-talk</link>
		<description>Threads in the forum category &quot;Tech Talk&quot; - Wherein we hash out the rules for How Stuff Works in MK2K, be it magic, psionics or techology.</description>
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		<lastBuildDate>Mon, 08 Jun 2026 20:08:13 +0000</lastBuildDate>
		
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				<guid>http://mk2k.wikidot.com/forum/t-216729</guid>
				<title>Secondary genetics in regards to psionics</title>
				<link>http://mk2k.wikidot.com/forum/t-216729/secondary-genetics-in-regards-to-psionics</link>
				<description>How does secondary genetics play into psionics and breeding?</description>
				<pubDate>Thu, 04 Feb 2010 19:43:00 +0000</pubDate>
				<wikidot:authorName>Interloper23</wikidot:authorName>				<wikidot:authorUserId>60158</wikidot:authorUserId>				<content:encoded>
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						 <p>In regards to the genetics of psionics, are there examples of secondary traits related to psionics?</p> <p>For example, in the real world it is theorized that the genetic predisposition for alcoholism is a secondary trait for the genetic predisposition for extreme creativity.</p> <p>Is it possible for certain psionic gifts to have as a secondary trait a predisposition towards a particular mental illness that can't be fixed without direct and highly precise genetic manipulation(like if you are a powerful enough telepath there is a very, very high chance that you will become schizophrenic or if you were a powerful empath it is a very good bet that you will develop chemical based depression)?</p> <p>I think that it makes sense that this wouldn't be dealt with by the collective because of two reasons. First, there aren't enough individuals who would qualify to be able to uncover this as a trend and second, the people that would express these traits would be valuable enough for the secondary traits to be tolerated.</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-158509</guid>
				<title>The curse and Non-humans</title>
				<link>http://mk2k.wikidot.com/forum/t-158509/the-curse-and-non-humans</link>
				<description>Does the curse affect Elves?</description>
				<pubDate>Tue, 26 May 2009 17:24:32 +0000</pubDate>
				<wikidot:authorName>Nobilis</wikidot:authorName>				<wikidot:authorUserId>49945</wikidot:authorUserId>				<content:encoded>
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						 <p>Does the Curse affect Elves? Are there any other &quot;demi-human&quot; races that would be affected by the Curse?</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-102110</guid>
				<title>Vehicles</title>
				<link>http://mk2k.wikidot.com/forum/t-102110/vehicles</link>
				<description>Ohh, what do we got here?</description>
				<pubDate>Mon, 03 Nov 2008 23:39:57 +0000</pubDate>
				<wikidot:authorName>Ryx</wikidot:authorName>				<wikidot:authorUserId>5271</wikidot:authorUserId>				<content:encoded>
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						 <p>Vehicles come in a few basic types determined by their fuel types.</p> <p>As already discussed there are 'Swoops' and 'Sweeps' which are essentially small hover-cars and -bikes powered by mana engines. The mana is sustained within areas where the ambient magic is strong (i.e. Metamor), but can also be generated by small conventionally-fueled mana generators (these are not terribly efficient, but enough to keep these small vehicles going in mana-weak areas).</p> <p>Then there are ground-based vehicles, which are far more common and the only way to transport <em>large</em> loads. Sweeps/Swoops are like helicopters&#8230; damn versatile but lacking in carrying capacity.</p> <p>Some ground based vehicles use conventional fuels (gasoline/diesel). These are typically found in areas where magic does not exist and mana-generators do not function well, such as Yesulam and the Holy Land. In Metamor such vehicles are called 'smoggies' and are rendered to the lowest levels of the city, typically for utility work such as waste removal.</p> <p>Other ground based vehicles use a spin-drive: Essentially removing the 'engine' and spinning the main drive axle with a mana-field. This spinning shaft drives the wheels with passable efficiency. Though they cannot fly in the manner of sweeps, they can be made to levatate for short distances - usually the transition from one transit system to another. Forward motion is limited unless there is rubber on the road. Spin-drives are limited to small to large vehicles such as cars and small cargo transports. As vehicles get much larger the mana-conversion ratio drops off signifigantly requiring a shift to conventional fuels to attain greater torque.</p> <p>The spin-drive magic can power propeller aircraft rather well. Coupled with a mana-generator such aircraft can fly from magic-strong areas to magic-weak areas efficiently. Jet aircraft are limited to pure mana or pure chemical fuels.</p> <p>All mana driven vehicles require a back-up system that can take over in the event of mana-disruption or loss. Since mana-generators are not creating mana when shut down these are typically all that is required: In the event of mana loss or disruption the generator takes over to provide enough mana for maneuvering and controlled stopping. Many conventionally fueld vehicles, especially aircraft, often have a mana-generator as safety backups.</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-51474</guid>
				<title>Nuclear Energy</title>
				<link>http://mk2k.wikidot.com/forum/t-51474/nuclear-energy</link>
				<description></description>
				<pubDate>Fri, 04 Apr 2008 19:18:01 +0000</pubDate>
				<wikidot:authorName>Tavon</wikidot:authorName>				<wikidot:authorUserId>54289</wikidot:authorUserId>				<content:encoded>
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						 <p>I know nuclear energy has probably been discovered in MK2K universe, but just wondering to what extent. Has its inception vaguely follwed our own world with the onset of a bomb. I realize the technology might not get to the degree it has in our world since there are other energy substitutes that are alot more practical in MK2K world that this technology.</p> <p>I was exploring the idea of a power source for the central Forge of DarkSteele enterprises that powers both the extreme heat needed to create daemon steele as well as keeps teh material of the artificial volcano constructed into the building molten. It can't be magical in nature since mana energy introduced into the forging process will cause the steele to become brittle like a clay pot.</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-50472</guid>
				<title>DarkSteele MagiX spelljacks</title>
				<link>http://mk2k.wikidot.com/forum/t-50472/darksteele-magix-spelljacks</link>
				<description></description>
				<pubDate>Tue, 01 Apr 2008 01:51:38 +0000</pubDate>
				<wikidot:authorName>Tavon</wikidot:authorName>				<wikidot:authorUserId>54289</wikidot:authorUserId>				<content:encoded>
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						 <p>Many perusers of the Net complain that no matter how realistic the experience is it lacks that spark of reality. Erik Darkwing as the last of the Erati had a lot of experience with Dreamwalking. Although the rest of the Erati had been locked in the Dream plane due to their excessive physical travel through the Dreamscape, Erik Darkwing still helped engineer a spelljack that scrapes at the very fabric of the Dream world bringing bits of it to the Net temporarily. This MagiX spelljack hasn't been released but it has been demonstrated. Clara Firemane brings about ire of his competitors once she steal a prtotype to use in her &quot;innocent exploration&quot;</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-31802</guid>
				<title>Science in Metamor</title>
				<link>http://mk2k.wikidot.com/forum/t-31802/science-in-metamor</link>
				<description>Speculations on Science in Metamor</description>
				<pubDate>Tue, 18 Dec 2007 19:56:04 +0000</pubDate>
				<wikidot:authorName>Interloper23</wikidot:authorName>				<wikidot:authorUserId>60158</wikidot:authorUserId>				<content:encoded>
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						 <p>Good afternoon,</p> <p>I was reading the Bible and it looks like either there isn't a great deal on the scientific end or I can't find it. Either way, I thought that a discussion about the state of science in Metamor might be interesting and useful.</p> <p>Astronomy - The charting of celestial objects is used for space mining as well as a preventative measure to keep the planet from being impacted by asteroids. The two branches work together to keep the status quo as well as advnce the economy.<br /> Biology - Genetic engineering is used in cases where magic is impractical or impossible. Biology is slowed somewhat in regards to advancement because there is more material to cover when taking into account the additional creatures that biology in the real world doesn't really have to worry about outside of the discipline of cryptozoology.<br /> Chemistry - Magic is used to alter the molecular makeup of materials to form more ideal structures. As the mana used to alter materials is very high it is only used for specific purposes, such as deep sea or space vessels.<br /> Physics- Mind expanding magics are used to elaborate much more fully on the underlying mathematic equations in that make up the discipline. Out of unspoken theological concerns on the part of scientists(where I read it in the Writer’s Bible I can’t find at the moment) the area of dimensional science has been neglected.</p> <p>The overall idea is that magic is used to help science and vice versa.</p> <p>So, am I on the right track in regards to where the science would be? I can go forward or back in regards to the level of technology once I get some feedback on it.</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-2303</guid>
				<title>Psionics</title>
				<link>http://mk2k.wikidot.com/forum/t-2303/psionics</link>
				<description></description>
				<pubDate>Sat, 16 Dec 2006 19:58:58 +0000</pubDate>
				<wikidot:authorName>Esper Grave</wikidot:authorName>				<wikidot:authorUserId>5217</wikidot:authorUserId>				<content:encoded>
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						 <p>I was just wondering what the extents of the different psionic disciplines were.<br /> Could a telekinetic fly or jump really high using his own power to carry himself? could a person with psychometabolism of significant power prolong his life indefinatly? etc.. Also how does the strength of psi abilities compare to a mage of the same age and experience? While mages can study and learn many different spells, a psi typically only has one disipline to work with, and would focus only on that discipline&#8230;</p> 
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				<guid>http://mk2k.wikidot.com/forum/t-2300</guid>
				<title>The Imperial Air Force</title>
				<link>http://mk2k.wikidot.com/forum/t-2300/the-imperial-air-force</link>
				<description>Top Gun for Wizards</description>
				<pubDate>Sat, 16 Dec 2006 18:58:46 +0000</pubDate>
				<wikidot:authorName>RavenB</wikidot:authorName>				<wikidot:authorUserId>4944</wikidot:authorUserId>				<content:encoded>
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						 <p>Now that Mystic has written a great little story about the Aeromancers of the Imperial Air Force, I'd like to hear more about how this organization is put together and how its spelltech works. Mystic, it would be great if you could put together wiki entries on the major elements you introduced in this story &#8212; the Wyvern 4, the mana engines, and anything you already know about the IAF. And if you haven't worked out the details of how something works, let us know &#8212; this is a perfect place for us to do some brainstorming on it. :)</p> 
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