Full Name: Unknown
Occupation: Criminal mastermind
Alias(es): The White Widow, The Widow
Species: Unknown humanoid
Allegiance: To herself and her organization
Religion: Unknown
Social Status: Unknown, but her financial resources appear to be very large.
Age: Unknown; appears to be in her thirties
Eyes: Pale; their color appears to change at different encounters, perhaps through the use of illusion magic.
Hair: Unknown; the Widow always wears a funeral veil that covers her head.
Height: 175 cm (5'9")
Physical Notes: Porcelain-white skin, slender build. Her skin from the neck down is covered with the scars of old vampire bites and past abuse, so she wears outfits that cover her skin completely.
Behavioral Notes: text
Supernatural Abilities: Low-light vision; resistance to enchantment magic; possibly other abilities, as well.
Armament: Unknown
Mysterious, alluring, and deadly, the White Widow is the newest criminal mastermind to set her sights on Metamor City. She is the greatest threat Malcolm ard'Valos and his organization have ever known — and at the time of Things Unseen, Malcolm knows nothing more about her than her alias.
Personality and Appearance
The White Widow appears as a tallish woman in a white mourning dress. The dress includes a funeral veil, the gauze of which obscures her face. Her arms, legs, hands and feet are likewise completely covered. The entire outfit is covered with an intricate pattern of silver spider webs.
The Widow usually speaks with a manner that others find warm and engaging; she clearly has a natural air of charisma about her. But there is a hard, ruthless side to her, as well, and the vindictiveness with which she is willing to go after Malcolm and his organization can be shocking to see.
Background
The White Widow was formerly an unwilling servant of Malcolm ard'Valos and the Syndicate, after one of Malcolm's schemes took away everything that mattered to her. She went away for several years, accumulated wealth and connections through unknown means, and now has been working her way into the Metamor City underworld, determined to destroy everything Malcolm holds dear.
Current Activities
text
Organizational Membership
The White Widow created the loose confederation of operative cells informally known as the White. Not all of the people who answer to her know that they do so, but her legend on the Street is growing.
Home
The Widow's base of operations is located somewhere in Metamor City, and is at least partly underground. The base is connected to the subway system through a forgotten set of commuter tunnels. The base has multiple storeys and a large number of guards and servants. The basement level includes a secure ward where the Widow keeps known or possible enemies that she has imprisoned.
Known Allies
- Artax: The wizard seems to have personal ties to the Widow, and has supported some of her clandestine efforts within Metamor City. At the moment, however, he is being pursued by Imperial Intelligence, and thus has his own problems to worry about.
- Coriandus Jolee: Recruited by the Widow to attack Malcolm's business interests in the Sensualist Guild.
- Brotherhood of the Sepulcher: The secretive Brotherhood has an alliance of convenience with the Widow in her efforts to destroy Malcolm; they have been crucial to helping the Widow get her black-market trafficking operations off the ground. She doesn't trust them for a minute, though.
- Operative cells (clandestine, covert, and overt): these are the primary tools the Widow uses to attack Malcolm and his organization.
- Street-level gangs: disrupt Syndicate-sponsored activities on the Street, and occasionally engage in direct acts of terrorism.
Known Enemies
- Malcolm ard'Valos: The Widow's whole reason for existence is to destroy him.
Story Appearances
Things Unseen (mention), The Three Graces, The Lost and the Least
Sources
text
Author's Notes
The White Widow is a character whom we have seen before, one with a serious score to settle with Malcolm. Her rage at what Malcolm did to her, and her long years of association with disreputable and dangerous people on the Fringe, have caused her to develop a cold, ruthless pragmatism that is quite unlike her former self. She has crossed lines that she never would have considered crossing ten years ago, and she will cross more of them before she is done.